All in divinity 2

broken image
broken image

The long-promised Game Master mode is almost exactly what players would ideally expect from any other tabletop D&D campaign: where players’ imaginations are boundless, and nothing can restrain it. Here we were, embarking on Divinity: Original Sin 2’s upcoming Game Master mode, traipsing across the familiar Dungeons & Dragons (D&D) campaign of “Lost Mine of Phandelver.” Divinity: Original Sin 2’s Game Master mode was the final stretch goal of developers’ Larian Studios’ Kickstarter campaign of 2015, the cherry on top of the already-ambitious RPG. Instead, our living, breathing Game Master did the officiant over our stint in this particular role-playing campaign. But it wasn’t the game that asked me it through some arbitrary questionnaire. I usually agonize over these things-character customization that is-but felt like sticking with the basics. With my character at home, I spent an hour making sure my Elf was perfect.

broken image

But beyond that, I went with most of the plain settings for this particular demo: default face, default name (Scarlett). I was an Elf, sure, a cannibalistic elf apparently.